Hey guys, I have some unfortunate news for you all. Due to the mass amount of schoolwork I have to do, I have to delay the game for a month or so. I currently have 15 days of school left before I graduate and I need to get this out of the way before I can finish the game. Honestly at this point in time, I could rush the game out the door, throw a sloppy ending on it, and say "done" but I owe it to you guys to give you a finished product. So as of right now, I'm going to say the game will be released in June or July but I don't know what time yet, I don't want to promise anything at this point. So with all this schoolwork in the way, I'm only able to work on Pembrey for about 3 hours a week and maybe around 12 hours on the weekend. As soon as I graduate I'll be dedicating the rest of my free time finishing the game up and releasing it in it's final build. I'll leave you guys with some screenshots of what I've been working on. I'll keep you guys updated to what's going on with the development of the game. Sorry for the inconvenience.
"A delayed game is eventually good, but a rushed game is forever bad."
- Shigeru Miyamoto
What's going on?
These poor souls up above got to play the newest build of Pembrey. As you can probably tell, things have started to get scary. I've cut back dialogues by roughly 60% and started to spend the majority of my time on actual gameplay. At this point in time, I'd say the game is probably 80% done. I have 1 more chapter to complete, and then the game will be ready for it's final release planned in May 2018. Now, if you're still reading this, you must be excited to see what the game has to offer. Since I'm generous, I'll let you guys have a sample of what's to come in the full version of Pembrey. This is a small little tidbit that I whipped up real quick. It's nothing special, but it's mainly to show you how the new Hide and Seek mechanic works. Enjoy! I hope you look forward to the final game! Scroll all the way down for the download buttons.
I just typed a massive thing about this but none of it saved... So since it's late and I honestly couldn't be bothered to re-write it I'll make this short and sweet. The game has been making slow progress due to school. Since Maine has been getting plagued with snow storms, we've been forced to extend the school days an extra hour longer for the next 5 weeks. That paired with my after-school job, makes for slow progress on Pembrey. For every 5-6 hours I work on the game, I add around 20 new minutes of content. Here's some screenshots of things I've been up to. Also, I'm currently on chapter 4 out of 7 of the game. Enjoy the screenshots! :)
Hello everyone! Welcome back to another devlog. Today, I have some very exciting news! Pembrey is finally out of early access! It's been such a long journey to get here. This does not mean that the game is complete however. In fact, there's still a lot more to do. As mentioned before, I plan on having the game completed by May 2018 so that's only 3 months away!
Now let me talk about some of the new things I've been working on over the past few weeks. I've made some animations for each chapter of the game. Here's a little preview of one for the third chapter.
Along with that, I've been working harder and harder to find good sound effects for the game. Sound design is very important for this type of game in my personal opinion. I'm trying to steer clear from using music in this game, other than chases, title screen, and credits.
Honestly, that's really all that's been up. I've been kind of procrastinating for the past few weeks to be honest. BUT, vacation just started for me and I have no other work to do so I've been getting some really good progress done lately. If I can lock this schedule down for the next few months, Pembrey should be completed on time and I can work on the next big thing. Anyways, I'll see you guys next time. Cheers.
Hey guys, welcome to another devlog. So quite a few things have happened over the past few weeks with the development of Pembrey. Nothing major, a few snags, but ultimately some good progress has been made. The final interviews have been completed and the "shit hits the fan" part of the game is starting development. If I keep working at this rate, the game is expected to be complete around May of 2018. I'm planning on having this done around then but some things may get in the way. I have quite a few 'big' school projects that are going to be due in a few months, like an auto-biography we have to write.
That's going to take up a lot of my time and this game will become more of a side project until those things are complete. So as of right now, I work 3-4 hours on Pembrey during the weekdays, and 5-7 hours during the weekend. These hours may get cut down to 1-2 hours during the weekdays and 4-5 hours during the weekends if these big school projects get in the way.
Now that all of that garbage is out of the way, let me actually talk about some things related to the game. A lot of 'little things' have been added to Pembrey to make it look nicer. I'll list those below.
Welcome back to another devlog. Before I get into the specifics, here's a quick list of the things I've added or fixed since the last devlog.
Okay so now that the list is complete, I can talk about the newest build in more depth. Let's address the elephant in the room. What does the new build have for new content? Hopefully you were thinking that because I'm going to tell you. To be honest, there's not a lot of content. Between school, work, home issues, and the bugs in the game, I honestly haven't had a lot of time to actually add stuff to the game. The newest build however, includes a few forest scenes that are complex and take a very long time to make. Each forest scene with my new style takes around 40-70 minutes each. The graphics I'm using come with a tile that allows you to make thick forests easily but it doesn't look good at all. So instead, I make the forests tree by tree by tree. Also I've made the forest thicker and filled with more foliage and rocks so that adds more already. So yeah, TL:DR; forest scenes take a lot longer to make now.
Next up, I'm going to talk about the interview scenes. So interviews are what take up the most time in this game. I remember that the first interview of the game, "Ethan Hill's Encounter" took me 19 hours to complete. So the interviews are obviously a big part of the exposition of this game but they will eventually go away for various reasons. Day 3 of the game, things will change. So expect the beginning of the game to have some good interviews before the game really get's going.
To wrap this whole thing up, I'll talk about the voice acting. I'm currently working with some voice actors to fill the rest of the cast of the game. I plan to have the rest of the game fully voice acted (even though this task will take literally months to complete). So this begs the question. Is voice acting really worth it? Should the game really have fully voiced characters? Please leave a comment below on your thoughts. See you guys next time!
Hey, welcome to the first Pembrey devlog! So with this first one, I'd like to talk about the sound design of the game. You may notice that there is no music in the game. This is kind of what I'm going for. In most horror games, the gimmick is if they're playing a scary soundtrack, it would get you scared. In Pembrey however, I'm trying to make the player get scared just from the ambient noises in-game. What's scarier? Being chased through the woods with a scary theme playing, or having to run away and just listen to where the footsteps are coming from? Honestly there's no right answer to that, it's in the mind of the player. Personally I feel that having to listen to the footsteps of the enemy makes the game way scarier than just hearing a theme. As a side note, I've optimized the game more and amped up the lighting. Certain windows now give off lightrays which is cool. Well that's all for this devlog. Thanks for reading! I'll keep you guys updated.