Welcome back to another devlog. Before I get into the specifics, here's a quick list of the things I've added or fixed since the last devlog.
Okay so now that the list is complete, I can talk about the newest build in more depth. Let's address the elephant in the room. What does the new build have for new content? Hopefully you were thinking that because I'm going to tell you. To be honest, there's not a lot of content. Between school, work, home issues, and the bugs in the game, I honestly haven't had a lot of time to actually add stuff to the game. The newest build however, includes a few forest scenes that are complex and take a very long time to make. Each forest scene with my new style takes around 40-70 minutes each. The graphics I'm using come with a tile that allows you to make thick forests easily but it doesn't look good at all. So instead, I make the forests tree by tree by tree. Also I've made the forest thicker and filled with more foliage and rocks so that adds more already. So yeah, TL:DR; forest scenes take a lot longer to make now.
Next up, I'm going to talk about the interview scenes. So interviews are what take up the most time in this game. I remember that the first interview of the game, "Ethan Hill's Encounter" took me 19 hours to complete. So the interviews are obviously a big part of the exposition of this game but they will eventually go away for various reasons. Day 3 of the game, things will change. So expect the beginning of the game to have some good interviews before the game really get's going.
To wrap this whole thing up, I'll talk about the voice acting. I'm currently working with some voice actors to fill the rest of the cast of the game. I plan to have the rest of the game fully voice acted (even though this task will take literally months to complete). So this begs the question. Is voice acting really worth it? Should the game really have fully voiced characters? Please leave a comment below on your thoughts. See you guys next time!
Hey, welcome to the first Pembrey devlog! So with this first one, I'd like to talk about the sound design of the game. You may notice that there is no music in the game. This is kind of what I'm going for. In most horror games, the gimmick is if they're playing a scary soundtrack, it would get you scared. In Pembrey however, I'm trying to make the player get scared just from the ambient noises in-game. What's scarier? Being chased through the woods with a scary theme playing, or having to run away and just listen to where the footsteps are coming from? Honestly there's no right answer to that, it's in the mind of the player. Personally I feel that having to listen to the footsteps of the enemy makes the game way scarier than just hearing a theme. As a side note, I've optimized the game more and amped up the lighting. Certain windows now give off lightrays which is cool. Well that's all for this devlog. Thanks for reading! I'll keep you guys updated.