Hey guys, welcome to another devlog. So quite a few things have happened over the past few weeks with the development of Pembrey. Nothing major, a few snags, but ultimately some good progress has been made. The final interviews have been completed and the "shit hits the fan" part of the game is starting development. If I keep working at this rate, the game is expected to be complete around May of 2018. I'm planning on having this done around then but some things may get in the way. I have quite a few 'big' school projects that are going to be due in a few months, like an auto-biography we have to write.
That's going to take up a lot of my time and this game will become more of a side project until those things are complete. So as of right now, I work 3-4 hours on Pembrey during the weekdays, and 5-7 hours during the weekend. These hours may get cut down to 1-2 hours during the weekdays and 4-5 hours during the weekends if these big school projects get in the way.
Now that all of that garbage is out of the way, let me actually talk about some things related to the game. A lot of 'little things' have been added to Pembrey to make it look nicer. I'll list those below.