Hey guys. As of right now, I'm putting Rogue Kilobyte into hiatus. You might be wondering why, so I'll explain. Currently I'm working 9-10 hours a day at my day job. I'm working so many hours and taking so many shifts because I'm saving for new computer that'll cost me in the range of $1,500 - $2,000. And due to this, I can't really get a lot of work done on a game with such a high scope. Technically, Rogue Kilobyte is my most ambitious project to date, and I can't work on it consistently with such a small time frame. I go to work from 6AM-4PM, 6 days a week. So I already lose 10 hours. I need about 8 hours of sleep to stay healthy, so there's 18 hours I can't work. That leaves me with 6 hours of free time each day. I'll be transparent with you guys. I'm the procrastination champion. 6 hours in gamedev time isn't really a lot of time honestly. Even if I'm not procrastinating there's not a lot I can get done in just 6 hours. Also, I'm not trying to drain my sanity a ton. My day job isn't really fun, sleeping is just unconsciousness, and if I were to work all 6 hours on Rogue Kilobyte, I'd just have 16 hours of boredom/stress and 8 hours of unconsciousness. This is kind of why I've been keeping Rogue Kilobyte's development on the down low. Because I knew something like this would happen. I'm not really sure when the game's development will continue but I assure you, the game is NOT cancelled! I'm just taking a break from it for an indefinite amount of time is all. I hope you understand. This isn't saying I won't be making games though. I'm actually thinking of some more projects that are just less ambitious than Rogue Kilobyte, that's all. Stuff that's less stressful. So yeah, that's pretty much it. I'm sorry if some of you were really looking forward to it, but someday I'm sure you'll see the game's release. :)
TL:DR; Rogue Kilobyte is in hiatus for an indefinite amount of time. It's not cancelled, but development is paused. I'll be working on some less ambitious projects in the meantime though.